Let us follow the long tradition of first saying "Hello World!" when learning a new programming environment. After that, we can go through a more detailed example that implements the model-view-controller architecture. The two examples given are really simple, but this is mostly because IT Mill Toolkit is designed to make things simple.
Example 1.1. HelloWorld.java
import com.itmill.toolkit.ui.*;
public class HelloWorld extends com.itmill.toolkit.Application {
public void init() {
Window main = new Window("Hello window");
setMainWindow(main);
main.addComponent(new Label("Hello World!"));
}
}
The first thing to note is that the example application extends
com.itmill.toolkit.Application class. The
Application class is used as the base class for all
user applications. Instances of the Application are
essentially user sessions, and one is created for each user using the
application. In the context of our HelloWorld application, it is
sufficient to know that the application is started when the user first
accesses it and on that time init method is
invoked.
Initialization of HelloWorld application first creates a new window and sets its caption to be "Hello window". The window is then set as the main window of the application. This means that when a user launches the application, the contents of the main window are shown to the user. The caption is shown as a title of the (browser) window.
A new user interface component of class
com.itmill.toolkit.ui.Label
is created. The label is set to draw the text "Hello
World!". Finally the label is added to the main
window. And here we are, when the application is
started, it draws the text "Hello World!" to the
browser window.
The following screenshot shows what the "Hello World!" program will look like in a web browser.

Example 1.1, “HelloWorld.java” implements our "Hello World!" program. Before going into details, we should note that this example source code is complete and does not need any additional declaratively defined template files to be run. To run the program, you can just add it to your web application explained in Section 3.7, “Application Environment”.
One of the most amazing, or dare say annoying, things about modern computers is that while they cost hundreds if not thousands of currency units, they are less useful for calculations than an abacus. Recent operating systems have taken a significant step forward by including a trivial calculator program with almost every computer. Our little version below takes some 50 lines of code.
Let us first look what it should look like.

We all have to admit it, the calculator is not very beautiful with the gray buttons and backgrounds and all. In Chapter 6, Themes, we will show you how to excel in beauty, but for now we keep it dull and gray.
Let us look how it was done. Example 1.2, “Calc.java” implements a simple calculator that can do add, subtract, divide and multiply operations. Of course, this is not too useful to do with a server-based application, but it demonstrates event management, layout management, and a few other features of IT Mill Toolkit nicely.
Example 1.2. Calc.java
import com.itmill.toolkit.ui.*;
public class Calc extends com.itmill.toolkit.Application implements
Button.ClickListener {
private Label display = null;
private double stored = 0.0;
private double current = 0.0;
private String operation = "C";
private static String[] captions = // Captions for the buttons
{ "7", "8", "9", "/", "4", "5", "6", "*", "1", "2", "3", "-", "0", "=",
"C", "+" };
public void init() {
// Create a new layout for the components used by the calculator
GridLayout layout = new GridLayout(4, 5);
// Create a new label component for displaying the result
display = new Label(Double.toString(current));
display.setCaption("Result");
// Place the label to the top of the previously created grid.
layout.addComponent(display, 0, 0, 3, 0);
// Create the buttons and place them in the grid
for (int i = 0; i < captions.length; i++) {
Button button = new Button(captions[i], this);
layout.addComponent(button);
}
// Create the main window with a caption and add it to the application.
addWindow(new Window("Calculator", layout));
}
public void buttonClick(Button.ClickEvent event) {
try {
// Number button pressed
current = current * 10
+ Double.parseDouble(event.getButton().getCaption());
display.setValue(Double.toString(current));
} catch (java.lang.NumberFormatException e) {
// Operation button pressed
if (operation.equals("+"))
stored += current;
if (operation.equals("-"))
stored -= current;
if (operation.equals("*"))
stored *= current;
if (operation.equals("/"))
stored /= current;
if (operation.equals("C"))
stored = current;
if (event.getButton().getCaption().equals("C"))
stored = 0.0;
operation = event.getButton().getCaption();
current = 0.0;
display.setValue(Double.toString(stored));
}
}
}
Let us next look at the architecture of this marvellous piece of modern technology by considering it from the perspective of the model-view-controller (MVC) design pattern. MVC is central to any decent user interface design, so we will revisit it frequently later in this guide. Our first example is actually not a very good example of MVC, but that is mainly to keep the size of the example in 50 lines. The main benefit is learning to think through the design pattern.
The application has an internal state that is simply stored in the
member variables of the the Calculator:
stored
is the last value entered to the
calculator before the value that is now
displayed.
current
is the value that is currently shown
on calculators display.
operation
is the previously selected
operation that will be done between
stored
and
current
when entering the current value is finished.
As with the HelloWorld, the application
extends com.itmill.toolkit.Application and
initializes itself in the init() method. In
this method, you need to initialize the user interface of the
application and anything else that needs to be initialized when the
application starts.
The user interface is laid out with the
GridLayout layout management object. It
provides an easy way to position components in a tabular layout; you
just specify that the layout has four columns and add the components
to the layout. In the Calculator example, we first create and add the
display component of the calculator as a Label
and then all the Button components in a
for loop.
Construction of user interface component trees can be done freely in
any order the programmer wants to. In the
HelloWorld example, we added the
Label component to the
Window. To provide an example, we set the
layout in the constructor of the Window
object. This is in essence almost the same: if the layout is not
specified for the Window, it uses
OrderedLayout by default and adding components
to a Window adds them to its layout. Here we
replace the default OrderedLayout and use
GridLayout instead. Then we just add the
Window to the
Application. As this is the first
Window in the application, it is automatically
recognized to be the main window.
Notice that programming the user interface is done on logical level -- nothing is said about colors, fonts, how buttons behave, and such. This is all specified in the theme of the application. This separation of appearance is important as it frees the application programmer from the compexity of details related to look and feel. It also makes possible to maintain the looks as separate themes -- possibly left for the visual designers.
Programming a "controller" in IT Mill Toolkit is not very different from Swing or any other event-based user interface framework. You just attach event handlers to components and program the application logic in those handlers. The toolkit manages all the complexity of creating event handlers in the browser, their memory management issues, network transport of actions with AJAX, security, etc. Keeping all these "out of the way", the programmer can focus on the application itself.
In the Calculator example, all buttons are assigned to send their
events to the application by saying in the
Button constructor that the
Button should send the event to
this and implementing
Button.Clicklistener interface. All the events
in this example are sent to the same listener method,
buttonClick(). To keep the example simple,
the listener decides what to do according to the caption of the button
from the received event.
The logic in the listener is fairly simple - if the caption is a
number, it is added as the next digit to the
current variable and the value of
current is copied to the
display component. Notice that IT Mill
Toolkit handles all sending of UI changes to web browser automatically
- it decides on what parts of the screen need to be repainted and
updates only them. For other buttons, the application state is updated
according to the button pressed and the display component is also
updated.